![]() It adds a large underground area to Oblivion. It is an amazing work to recreate the Underdark feel from the Baldur's Gate series. Underdark: (Author: Underdark Development Team) This is required by the Viconia mod, but probably should have been listed with the above seven. (Note: I just discovered that there is also an Apachii Heroes Store for males I have not yet tried.) Several of the screens with this article show the caliber of outfits available. Fully half of these are amazing quality and creativity. There are at least 1000 armors, weapons, and outfits. Even the default configuration is a huge improvement.Īpachii Goddess Store: (Author: Apachii) Simply, wow! The work and detail of this "store" in the docks region is amazing. It adds a bunch of commands to any companions that lets you control their inventory, how they attack, etc.ĭarnifiedUI: (Author: DarN) Major enhancements to the Oblivion UI and lets you customize a great deal. Here are some of the most important ones with a brief description.ĬM Partners: (Author: Cutthroat Mods) An exceptional "background" mod that is required by almost all companion mods. All such requirements are listed in the installation instructions for each mod. There are literally dozens of mods that I needed so that the above seven would run correctly. Knights of the Nine: Official "for pay" DLC from BethesdaĪlmost all of these mods require additional support mods. In the following piece, all the file names and authors are based on the TESNexus descriptions.Ībandoned Mountain Shack: Author, Vince Bly Conversely, I probably missed good mods that are only on PES.) Some of the standard "free" download sites also carry mods but usually with a much smaller selection, little or no user comment, and often without the latest version. (Note: four of the six reviewed mods are not currently found on PES. Several readers have commented that Planet Elderscrolls also has a good compendium of mods. I tend to use TESNexus because of two reasons: it is easy sort through the mods and read all the user comments so I can weed out the ones with problems and TESNexus tracks for me the version I downloaded and makes it easy to find when a newer version has been released. ![]() One, added just to use as a baseline comparison, was the Knights of the Nine DLC.Īll of these mods are available on multiple sites and some have grown to the point where they have their own websites. With just the mods I discuss below, I estimate you could easily get two or three times the hours out of Oblivion than by just playing the vanilla game.Īfter looking through literally dozens of "adventure" mods I selected seven to include in my gameplay. Much to my surprise - and just scratching the surface with seven RPG/Quest mods selected out of literally hundreds - the answer is "yes". What really struck me was the wealth of content mods - not just UI, companions, appearance and armor/weapons.Īnd that led to a fascinating question - Could you get hours of RPG fun out of Oblivion without ever doing a single guild quest or main line quest? How much fun could you have if you never closed an Oblivion gate? Could I benefit from the Oblivion engine but try to get Dragon Age content? I was stunned at how much had been added in the couple years since I last looked at them. I had totally missed something significant and, ironically, it was Morrowind that set me straight.Īfter replaying Morrowind early this summer with a bunch of mods to improve and add to gameplay, I decided to revisit the state of mods for Oblivion. ![]() Perhaps it is for that reason that I am one of those who have played Oblivion far fewer times than Morrowind but a couple months ago I discovered that I was completely wrong in consigning Oblivion to the "occasional play" category.
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